Barely clearing 3 feet in height, kobolds have scaly hides that range from dark, rusty brown to rusty black. They smell of damp dogs and stagnant water. Their eyes glow like a bright red spark and they have two small horns ranging from tan to white.
Because of the kobolds' fondness for wearing raggedy garb of red and orange, their non-prehensile rat-like tails and their language (which sounds like dogs yapping), these fell creatures are often not taken seriously. This is often a fatal mistake, for what they lack in size and strength they make up in ferocity and tenacity.
The kobold approach to combat uses overwhelming odds or trickery. They will probably attack forest gnomes and small feys on sight, but may cower away from other races, if the odds are against them. They often hurl javelins, spears, or shoot with slings, preffering to keep a distance as much as possible.
They enjoy setting up traps of all kinds and are always close, watching and waiting for the perfect time to attack, when the victim is the most vulnerable.
Kobolds have darkvision and have perfect sight at nighttime, but suffer in daylight, making their vision blurry. Still, hungry kobolds may risk a daytime attack, although that would be a rare occassion.
An average kobold tribe has up to 400 males. There are numerous leaders commanding their clans, and one supreme chief in a given tribe. Kobolds also tend to have several pets, from simple dogs to wild boars and bears. Generally speaking, each clan is responsible for covering areas of many miles, focusing on foraging, hunting and raiding. Whatever treasure kobolds recover, is usually carried back to their lair. Victims are as often eaten as they are left to rot. Sometimes, kobolds may sell their victims as slaves.
Perhaps kobolds are so cruel because they are easy prey for larger humanoids and hungry monsters. They have many enemies, and even similarly fell races despise them. Kobolds live in dark, damp places underground and in overgrown forests. They can be found in almost any climate. As kobolds are good miners, any area with potential for mining is fair game for settlement.
The Urds are a relative species to kobolds. They are almost three feet tall, with short ivory horns, their bodies are frail with mottled yellow to red scales. They have leathery bat-like wings that can span up to 8 feet, and can fly.